(IT-NEWSWIRE.COM, May 17, 2019 ) A new research report titled, 'Global Automotive Gamification Market' has been added to the vast repository The Insight Partners. The intelligence report provides an in-depth analysis of the global market on the basis of the different types of products, technologies, industry verticals, applications, and end-users. The Automotive Gamification Market Report is a valuable source of information for businesses and individuals.
Gamification Technology refers to the driver's safety and security. A typical safety app would continuously monitor the driving performance and record any extraordinary event like harsh braking, acceleration, making sharp turns and over speeding. It records data in the form of a scorecard that the driver could use as a tool to view their driving performance.
Rising awareness on safety, stringent regulations of government towards safety and security worldwide and the increasing penetration of smartphones, customized services, tech-savvy customers, the growing digitalization, and technology advancements are compelling the automotive industry and the key drivers of Automotive Gamification Market. However, lack of awareness on gamification technology and its vast application is limiting the Automotive Gamification Market. On the other hand, growing popularity for connected car technology is creating an opportunity for Automotive Gamification market.
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Some of The Major Players In Global Market:
1. Arcaris Inc
2. Bunchball Inc
3. Callidus Software Inc
4. Inglobe Technologies
5. Microsoft Corporation
8. RE'FLEKT GmbH
9. Robert Bosch GmbH
10. SAP SE
The global Automotive Gamification market is segmented on the basis of solution, application, deployment type and technology. Based on solution, the market is segmented as consumer driven and enterprise driven. On the basis of the application the market is segmented into sales and marketing. Based on deployment type the market is segmented as on premises and cloud. On the basis of technology the market is segmented as wearables, AR & VR, biometrics & gesture recognition, cloud based mobile and web application, and gamification used in autos and expos.
The Automotive Gamification Market report is a combination of qualitative as well as quantitative analysis which can be broken down into 40% and 60% respectively. Market estimation and forecasts are presented in the report for the overall global market from 2018 – 2027, considering 2018 as the base year and 2018 – 2027 forecast period. Global estimation is further broken down by segments and geographies such as North America, Europe, Asia-Pacific, Middle East & Africa and South America covering major 18 countries across the mentioned regions. The qualitative contents for geographical analysis will cover market trends in each region and country which includes highlights of the key players operating in the respective region/country, PEST analysis of each region which includes political, economic, social and technological factors influencing the growth of the market.
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Reasons to Buy the Report:
Learn about the driving factors, affecting the market growth.
Imbibe the advancements and progress in the market during the forecast period.
Understand where the market opportunities lies.
Compare and evaluate various options affecting the market.
Pick up on the leading market players within the market.
Envision the restrictions and restrains that are likely to hamper the market.
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